Fantasy / Action / Adventure / Romance / Comedy · Ongoing
Zion wakes up as the final boss of a newly formed dungeon. But unlike he had initially hoped, he isn’t a powerful dragon or some god-like being. He’s just a skull. A weak, flimsy skull. He’s given a short fourteen-day protection period to place as many monsters, traps, and deadly environments as possible between himself and the adventurers who threaten to break in and smash him into a pulp. So he starts experimenting. Weak monsters become dangerous with the right terrain. Cheap traps become deadly when combined properly. Better loot attracts stronger adventurers, and every raid gives Zion another chance to improve. But as his dungeon grows, he discovers that adventurers are only one part of the problem. There are threats out there even more dangerous than the adventurers themselves. If Zion wants to survive, he’ll have to turn a dungeon full of questionable resources into something no one can conquer.
Chapter index
56 shown · 56 total
Discussion